Cygnus wrote:I still think that bot teams should be something temporary.
Mind explaining why?
I don't really see a possible argument in that favor; like, as you said in your last post, the AI Teams just kinda setting up basic line-ups and nothing else is quite underwhelming.
Meanwhile, why I argue for permanent Teams is consistency, believability, world depth, heck, even "realism", as well as a help to the overall functionality - in addition to the already determined huge benefit for helping "early game".
Instead of dozens of Teams constantly appearing and vanishing, their being a steady and set numbers of AI teams that are truly persistent (and that Human Managers "inherit") would make the game world feel much more alive and, well, legitimate - much less how it would fix the issue of the original topic.
I don't see why the League system on the bottom end would constantly expand and change in chaotic ways, instead of just featuring a fixed number of Teams.
Likewise, the suggestion of creating new, temporary Teams every season would just use more computing power/time to spawn/delete players.
Cygnus wrote:Players with expired contracts should become available to the human players and bot teams should only be a placeholder for new human-controlled teams in the lowest leagues. I wouldn't want a bot team to win the Club World Cup or take away a spot from a human player in a higher division.
But from the start we said that the AI Managers/Teams would have the basic functions, with the goal being to fill up Oak and partially Iron (and Sapling if it existed); so, as I said, some basic and/or fixed Academy, Stadium and Friendly Settings, along with simplistic Strategy, Contract and Trade Logic.
In no universe would they then steal away high-profile Players from the Tradelist or ever be good enough to reach Silver or even Bronze.
Cygnus wrote:Also, there is a load of more important things to add to the game instead of writing an AI that trades players from one bot team to another, for example.
Well, that depends on the person. IMO this whole premise of filling up the game world with persistent "weak but functional" AI Teams would be a great help to make everything feel more "real" and eliminate a lot of early struggles and issues a Manager can face.
Oh and as I implied, it really doesn't have to be complicated.
As far as I am concerned, AI Trade Logic can be as simple as "Always have at least 7 Players; place Tradelist Bids occasionally on Players with High Averages (relative to their Squad); do the same with Direct Negotiation attempts."
Again, just to help keep them functional and make everything more lively - nothing super in-depth, just like the Rocking Soccer one I linked.
I mean, I'd love a Loan System in the game so that we don't have to do it "manually" over the forums, but, I can live with that; meanwhile the AI Teams would greatly help newer Players actually get invested and give everything more depth.
You play rocking rackets??? Thats nice, I used to play it haha. Maybe I will return playing it one day
Yeah, have from 2014-ish I think. I like the pace and simplicity!
Pharaoh97 wrote:Also, I agree with Cygnus that AI trades wouldn't be necessary for now. The simple fact that their would be competitive bot teams to play against at the start of the game would already be a great improvement
I was really just talking about having simple systems in place to ensure they have enough Players, as well as them occasionally trying to get a better (higher Average) one. Nothing crazy!