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RULES

1. Registration
2. Team Creation
3. League
  3.1 Friendlies
  3.2 Pensieve
  3.3 League Leaders
4. Team Setup
  4.1 Match Setup
  4.2 Training
  4.3 Roster
  4.4 Locker Room
5. Team Management
  5.1 Overview
  5.2 Office
  5.3 Funds
  5.4 Contracts
  5.5 Finances
  5.6 Trading
  5.7 Sponsors
  5.8 Upgrades
  5.9 Stadium
  5.10 Friendlies (see 3.1)
  5.11 National Teams
6. Owls
7. Forum

1. Registration

In order to create an account at Quidditch Manager, you click "register" on the homepage and fill in the registration form with a valid username, your birthday, password and e-mail. The username will be capitalized for uniformity and has to consist of at least three characters.

As a general rule throughout all elements of the website, it is not allowed to use offensive (e.g. racist, sexual, insulting etc.) terms in general and violation will result in account deletion.

It is also not allowed to manage more than one team at the same time.

Choose a safe password, using letters, numbers and special characters and try changing your password regularly.

The e-mail address you enter has to be valid, as you will receive a confirmation e-mail for account activation.

2. Team Creation

After logging in for the first time, you will be asked to create your team on the overview screen. Select your team's home city from the list and give it a name. Only one word is allowed for the team name and the displayed team name will be "City Teamname", e.g. "London Warlocks".

Next, choose up to two colors for your team icon. If you leave the second field at "None", your team will only have one color. Team icons look like this:

3. League

The league system in Quidditch Manager is a "round robin" tournament. Each team plays all other teams in its division four times during a season. Each division contains 16 teams, resulting in 60 matches per season for each team. Two division matches are played per matchday.

Matchdays are calculated once a day during a specific time period and simulate matches, player evolution, team finances, tradelist auctions, statistics etc..

At the end of the season, after the last matchday, each division's ranking is determined by the amount of won games. The team with the highest amount of wins becomes the division champion for the completed season. The tiebreakers in case two or more teams show an equal amount of wins are: 1) most wins in series against tied opponent, 2) most points scored in series against tied opponent, 3) best total score difference during season, 4) lottery.

To view a match report, click on the numbers of the match's score. Below the match narrative, you will find a table displaying a statistics breakdown of all players involved in the match.

3.1 Friendlies

Each team is able to post one offer for a friendly match per matchday on the Friendlies Board (acessible through the Office or Overview Screen). Is it possible to set criteria for the accepting team such as minimum popularity, minimum rating and maximum rating. It is also possible to offer a percentage of your ticket sales revenue in order to encourage other teams to play against you.
You can also accept one friendly offer per matchday. Only offers that fit your team's properties will be enabled for you to accept.

3.2 Pensieve

You can go back in league history and see the results of past season in the Pensieve (League History), below the league table.

3.3 League Leaders

Check on cross-division stats, best scorers, beaters, seekers, etc., below the league table.

4. Team Setup
4.1 Match Setup

For being successful at Quidditch Manager, you have to choose the right lineup before matchday. Go to "Team" through the navigation bar and you will see your current lineup.

The table lists all your contracted players with their jersey numbers, their name followed by their favorite position in brackets (e.g. John Smith (B) for a John Smith, who likes to play Beater). The next column shows their current position in the lineup with a bar below, which depicts their current proficiency level on that specific position. A player's proficiency on a position increases by gathering match practice on that position and decays by playing on a different one. After this, the player's average skill level (0 - 99) is presented, followed by the player's current form.

If you have just created your team, all players will be listed as backups and you should fill the necessary spots in the lineup until you have a complete Quidditch squad: 1 Seeker, 2 Beaters, 3 Chasers and 1 Keeper. Warning messages with directions will appear under Match Setup to the right, should your lineup be invalid.

By clicking on or hovering over a player's name you can access more detailed information about their skill attributes and statistics.

4.2 Training

On the Team page, you can control what kind of training your team will receive for the upcoming matchday. Just select the desired routine under Training Settings and hit Save.

Each training type has different benefits for your players. "Mixed" provides general drills, which work all player skills equally, while e.g. Broomwork focuses on the player's movement abilities like Agility and Balance.

4.3 Roster

The Roster view provides a more detailed and comparative perspective of your squad, adding player age and all skill attributes to the table.

4.4 Locker Room

In the Locker Room you put the finishing touches to team strategy before the matchday. Try a defensive approach, if you want to win by capturing the snitch or dial up your scoring by choosing attack.

You are also able to switch jersey numbers and elect a team captain here. Make sure not to hand out the same jersey number twice!

5. Team Management
5.1 Overview

The overview screen acts as the welcome screen for users who just logged in. You can see the results of the last matchday you were active in and a list of scheduled matches. There will also be a notification about pending friendly offers and some interesting statistics snippets.

5.2 Office

In the office, you deal with business, generally financial affairs. The icon bar at the top of the page displays your current account balance, if any of your players' contracts are running out, a link to the tradelist, if you have all sponsor slots filled and if an upgrade is in danger of degrading due to low funds.

The office is split into eight folders: Contracts, Finances, Tradelist, Sponsors, Upgrades, Stadium, Friendlies Board and National Teams

5.3 Funds

In order to keep your team running, you need to keep an eye on your galleons. It is possible to stay in the game with a negative account balance and players will still receive their salaries, but upgrades will deteriorate and you will not be able to acquire new assets for your organization.

You can make money off sponsors, ticket sales and selling players.

5.4 Contracts

As in every sport, Quidditch players are tied to their teams by contracts for a limited amount of time. Salaries are negotiated on the basis of player skill and age and the manager agrees to pay this salary for a fixed amount of time. Should the contract run out, the team loses the player and they will retire. You can cancel a running contract by selling the player or irreversibly dismissing them from the team.

The table on the contracts page lists your players, showing how many seasons they have remaining on their contracts. 1 season remaining means that this is the player's last season on contract. If a contract runs out, you will lose the player and they will retire. Clicking on the red icon will dismiss your player and the page icon will take you to contract negotiation with that specific player. Next, the tradelist status of each player is displayed, with the option of adding or removing a player from this list. Once somebody bids on your player, you cannot remove him from the tradelist anymore.

5.5 Finances

The Finances section allows the user to set Ticket Prices, contract loans and view a financial breakdown.

Ticket Prices can be set for every championship home game of the current season. The prices are shown in "metric Sickles" (1/100 of a galleon). The attendance estimate to the right of the saved ticket price indicates qualities (empty, low, half, crowded, packed) that mirror how full the stadium is going to be for that specific match.
Ticket prices for friendlies are fixed at 5 mS.

Loans can be taken contracting one of the loan plans displayed. A total loan limit is set according to each team's situation (financial, performance, etc.). A loan can be simulated hitting the "Preview" button after entering the desired value and plan. To contract a loan, hit "Sign" and your new active loan will appear listed below. Loan rates are payed daily during matchday calculation. You can pay back the remaining amount of your loan early (for now without a discount) in the active loans table, confirming with "Payback".

To the right there is a simplified financial breakdown, giving the user a rough idea of their income and how much they are spending. Accurate values are displayed for Sponsors, Contracts, Upgrade Maintenance and Loans. The stadium income is estimated.

5.6 Trading

Users are able to trade players through the tradelist. Once a manager adds one of his players to the tradelist, all remaining users are able to bid on this player in an auction.

The selling user defines the starting bid, buyout price and duration of the auction. The player is acquired by either placing the highest bid or paying the buyout price.

If a player does not attract interest on the market, he simply remains at his current team and is removed from the tradelist.

5.7 Sponsors

In the sponsors section, the manager is able to make deals with up to two sponsors. A cash and a discount sponsor. The cash sponsor will provide a continuous flow of galleons into your account, while the discount sponsor helps you by participating in your expenses.

Successful teams will unlock access to more powerful sponsors by improving their rating. Sponsor contracts run until the end of each season, so it is not possible to switch sponsors during the season.

5.8 Upgrades

Upgrades are a way of improving your team, by providing better training facilities, equipment or consumable items.

In order to acquire an upgrade, you have to pay its acquisition cost and an upkeep cost for each day your team is in possession of the item. Once you fail to pay the upkeep, the upgrade is going to start deteriorating until it breaks and is removed.

5.9 Stadium

The Stadium section enables you to expand your team's arena in order to get higher attendance at your matches. You will find an illustration of your stadium's seat situation to the left and expansion options to the right.

Each sector is able to hold up to 2000 seats. Once your first tier of seats is complete you can start building the second tier's base and also fill it with seats.
Type in the desired amounts of new seats in the corresponding sector boxes and hit "Quote" to get information about how many galleons you will have to spend and how many days it will take to complete each sector. You can also change your stadium's name (first name change is free).
After reading the quote carefully you can hit "Construct!" to send the construction order. If you're sure about what you're doing, you can also hit "Construct!" right away, without reviewing the quote.

5.10 Friendlies

see 3.1

5.11 National Teams

The players in Quidditch Manager come in five nationalities: England, Scotland, Ireland, Wales and Northern Ireland. The national team lineups of each country are shown on the National Teams page.

6. Owls

Owls are user notifications about game events. Currently only league match results and player transfers are being covered.

7. Forum

The forum is a great way of socializing with your fellow managers. Discussions, suggestions and general talk are all welcome in the various topics, as long as they stay inoffensive and follow general forum etiquette. Double posts, spam, advertisements and similar infringements will result in a warning or ban.